Display Name = "Esta"
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ControlSwitches([5045, 5045, 0])
    ControlSwitches([5332, 5332, 0])
    ControlSwitches([5325, 5325, 0])
    Wait([30])
    ShowAnimation([0, 542, false])
    Wait([60])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=40, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-3, 1])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=40, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 1])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    GatherFollowers([])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShotBalloonIcon([25, 1, false])
    ShotBalloonIcon([26, 1, false])
    ShowPicture([5, "80_angels_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_angels_st13", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Huh!? Humans and monsters are coming from the Tartarus!?"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Who are you guys!?"])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Not good, we landed right in the middle of their surveillance network!"])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Like I care, these weakling soldiers don't stand a chance!"])
    ShowTextAttributes(["astaroth_fc1", 4, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["This is squarely inside enemy territory... Even if we defeat them, the reinforcements will be endless."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc2", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Oh no!\nIs there any way we could get reinforcements too?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Unfortunately, the Dark Goddess' side lacks space-time transmission, so there's no chance of reinforcements."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...Or so we thought."])
    ErasePicture([5])
    ErasePicture([6])
    PlayBGM(["RPG::BGM(@name=\"kiki3\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowAnimation([27, 542, false])
    Wait([5])
    ShowAnimation([4, 542, false])
    Wait([5])
    ShowAnimation([10, 542, false])
    Wait([5])
    ShowAnimation([11, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([90])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=15, @parameters=[60])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-3, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[60])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 0])"])
    ShowTextAttributes(["trilobite_fc1", 0, 0, 2])
    ShowText(["\\n<Trilobite>"])
    ShowText(["■■■ call■■?"])
    ShowTextAttributes(["persephone_fc1", 0, 0, 2])
    ShowText(["\\n<Persephone>"])
    ShowText(["Here■■■■sav■■■■■..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["A-apoptosis...!?"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["What about Heaven's Gate? Was she defeated!?"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Call for backup! We have to stop their attack!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["I can't believe it, it's finally come to this..."])
    ConditionalBranch([4, 53, 0])
      ShowTextAttributes(["slime_fc1", 2, 0, 2])
      ShowText(["\\n<Lime>"])
      ShowText(["Wawawa, what's happening...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Not sure what's going on, but this is our chance! Let's hide away while they're still confused!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka's group quickly hides behind a nearby pillar..."])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Kh, we won't let you pass!"])
    ShowTextAttributes(["trilobite_fc1", 0, 0, 2])
    ShowText(["\\n<Trilobite>"])
    ShowText(["■■■■■■■..."])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Oh, this is horrible...\nEveryone, hold your line! Don't give them an inch!"])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["I won't let apoptosis into the city even if it kills me!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A fierce battle begins between the angels and apoptosis! After a while, all of the apoptosis are eventually defeated..."])
    ShowText([""])
    FadeoutBGM([1])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 0])
    SetEventLocation([25, 0, 73, 40, 4])
    SetEventLocation([26, 0, 73, 42, 4])
    TransferPlayer([0, 375, 73, 45, 8, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"mura8\", @volume=100, @pitch=100)"])
    Wait([30])
    ShowPicture([6, "80_angels_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_ranael_st33", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([5, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["We managed to deal with all of the invading apoptosis, at least..."])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["We still aren't safe, though. Even now, we can't contact Miss Heaven's Gate..."])
    ShowText([""])
    ShowTextAttributes(["ranael_fc1", 2, 0, 2])
    ShowText(["\\n<Ranael>"])
    ShowText(["Report to the governor and stand by on high alert. Make sure you all don't let a single enemy slip by."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Ma'am yes ma'am!"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([36, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    SetMoveRoute([37, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([120])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Come to think of it... Before the apoptosis appeared, wasn't there a human, too?"])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["I think so... but are we sure that wasn't one of the apoptosis?"])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Oh, like they mentioned in the lectures?\nSomething about mutations and erosion... How abhorrent."])
    ShowText([""])
    Wait([30])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Wait([60])
    ControlSwitches([32, 32, 1])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["We're lucky that apoptosis attack came when it did. ...Well, it might be because we destroyed Heaven's Gate, but..."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That really was a stroke of luck.\nFor a moment, I thought they came to save us..."])
    ShowText([""])
    ConditionalBranch([4, 395, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>"])
      ShowText(["........."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Why did apoptosis show up at that moment? Was it because Heaven's Gate was defeated, like Alice says?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Or maybe..."])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["At any rate, we need to move away from here.\nWe'll leave the city without anyone seeing-"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["No, actually you should talk to as many people as possible. Get as much information about the Dominion as you can."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 3, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["What...!?\nWe're intruders no matter how you look at us!\nHow could we gather information?"])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You fool, why do you think I'm here?\nI put up an illusion barrier around you."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["This spell disrupts the recognition of those nearby, making them view you as normal pilgrims."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["...That's one strong spell. Why, you could fell a whole country with that..."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["Kuku, no need to compliment me. It makes my tails itch..."])
    ShowText([""])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Who'd compliment you? I was being ironic!"])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["I don't advise taking her seriously... Even Lady Minagi gets a headache after trying to deal with her."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["However, this spell only works on civilians, up to around mid-rank angels."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["High-ranking angels, or lower-ranking ones who are sharp, will see through it. Don't rely on it too much..."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That being said, I don't see anything stronger than mid-level angels in this town. There shouldn't be any risk of my spell breaking here."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Hm... That's strange.\nThis is the front lines, right by the Tartarus. Why wouldn't there be high-ranking angels?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Indeed, their security here is too lax.\nAny invading force would arrive here, after all..."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["That's part of what I want you to find out. We know nothing of the Dominion's combat forces, structure, or even their way of life."])
    ShowText([""])
    ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
    ShowText(["\\n<Tamamo>"])
    ShowText(["You all are our first forces to make it into this world. More information is our first priority."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Mhm... So all of our plans and prospects depend on the information we get here. Let's ask around town, then!"])
    ShowText([""])
    ConditionalBranch([4, 394, 0])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>"])
      ShowText(["You know what to do, right, Morrigan?"])
      ShowTextAttributes(["morrigan_fc1", 6, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["Yeah yeah, I got it, I won't say anything while we're gathering intel."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 828, 0])
      ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
      ShowText(["\\n<Mystletainn>"])
      ShowText(["So this is where the angels are...\nWe need info first... I must quash my other emotions in the meantime."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 406, 0])
      ShowTextAttributes(["queenroach_fc1", 0, 0, 2])
      ShowText(["\\n<Groys>"])
      ShowText(["I'd like to reel in some men, too. I want as much seed as possible for repopulating the roach race, after all..."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 540, 0])
      ShowTextAttributes(["amira_fc1", 0, 0, 2])
      ShowText(["\\n<Amira>"])
      ShowText(["I can't really assert myself in a place like this... I'll try to not stand out."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 822, 0])
      ShowTextAttributes(["muzet_fc1", 0, 0, 2])
      ShowText(["\\n<Musette>"])
      ShowText(["I doubt we'd have problems even in our normal forms."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At any rate, we need to gather as much information here as possible. That is our first mission in the world of the Goddess of Creation."])
    ShowText([""])
    ControlVariables([1141, 1141, 0, 0, 4])
    ControlSwitches([100, 100, 0])
    Script(["gain_medal(76)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 7, 40, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 72, 72, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=8, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=8, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 72, 46, 0, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=7, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=7, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 72, 46, 0, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Citizen>"])
    ShowText(["Welcome to the city in the world above the clouds, Esta. For you to be here, you must be chosen pilgrims as well."])
    ShowText([""])
    ConditionalBranch([4, 382, 0])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>"])
      ShowText(["That's right! I'll share my prayers!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Citizen>"])
    ShowText(["Now, I'd be happy to guide you.\nWhere do you wish to go?"])
    ShowText([""])
    Script(["unlimited_choices(11, [\"Inn\","])
    ScriptMore(["\"Weapon/armor shop\",\"Blacksmith\","])
    ScriptMore(["\"Tool shop\",\"Cathedral\",\"Nowhere\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 375, 31, 36, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 375, 6, 36, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      TransferPlayer([0, 375, 21, 53, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      TransferPlayer([0, 375, 12, 36, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      TransferPlayer([0, 375, 22, 17, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["So the apoptosis have begun to breach here...\nI doubt I'll get to sleep well for a while."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["76"])
    ShowTextAttributes(["syuree_fc1", 0, 0, 2])
    ShowText(["\\n<Sully>"])
    ShowText(["I'm a shrimp, no need to worry about me."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["So you're a shrimp, but still making a pilgrimage... How admirable."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["78"])
    ShowTextAttributes(["syesta_fc1", 0, 0, 2])
    ShowText(["\\n<Shesta>"])
    ShowText(["Staying up all night is bad for your health...\nYour body needs proper rest..."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["179"])
    ShowTextAttributes(["sinifa_fc1", 2, 0, 2])
    ShowText(["\\n<Shinifa>"])
    ShowText(["ZZZ..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["Across the bridge to the east is the continent's capitol, Grand Noah. I highly recommend that you visit there as pilgrims."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah"])
    ShowText(["Yes, I would love to go."])
    ExitEventProcessing([])
    Label(["212"])
    ShowTextAttributes(["durahan_fc1", 0, 0, 2])
    ShowText(["\\n<Arthur>"])
    ShowText(["I am curious about how my motherland looks here..."])
    ExitEventProcessing([])
    Label(["213"])
    ShowTextAttributes(["kerberos_fc1", 0, 0, 2])
    ShowText(["\\n<Caesar>"])
    ShowText(["It's probably filled with angels like everywhere else... I'm not looking forward to it."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 32, 72, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 11, 70, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 124, 15, 6, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 90, 72, 0, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Don't approach the Tartarus, you'll fall into the void... Well, those without wings can't approach the Tartarus either way, I guess."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["82"])
    ShowTextAttributes(["suzume_fc1", 3, 0, 2])
    ShowText(["\\n<Chirp>"])
    ShowText(["I have wings, but I don't want to go anywhere near that..."])
    ExitEventProcessing([])
    Label(["83"])
    ShowTextAttributes(["hapy_a_fc1", 0, 0, 2])
    ShowText(["\\n<Reina>"])
    ShowText(["Right, they're viewing us as pilgrims. So I guess they can't see these wings..."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["323"])
    ShowTextAttributes(["queenhapy_fc1", 0, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["To think that even my wings, the most beautiful in the world, are invisible to them... Lady Tamamo's spell is truly incredible."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Did you come from Grand Noah? This is unfortunate timing for your pilgrimage..."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["If anything happens, hide inside the cathedral.\nThere should be no risk to the virtuous citizens either way, but just in case..."])
    ShowText([""])
    ConditionalBranch([1, 1141, 0, 4, 1])
      ConditionalBranch([1, 1141, 0, 5, 2])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This is the Esta of the Dominion... So Grand Noah should be directly east of here."])
        ShowText([""])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>"])
        ShowText(["After we gather information here, we'll probably go to Grand Noah next."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The huge tower to the west of here is the Administrator's Tower. It's a defensive installation that serves to monitor the Tartarus and prepare countermeasures."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["The Administrator's Tower has 6 warp gates in it. Each one connects to one of the major continents in the Dominion."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Thanks to that, if anything happens, we can get reinforcements from anywhere in the world. This is the front line in the case of any disaster."])
    ShowText([""])
    ConditionalBranch([1, 1141, 0, 4, 1])
      ConditionalBranch([1, 1141, 0, 5, 2])
        ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
        ShowText(["\\n<Tamamo>"])
        ShowText(["The Administrator's Tower, hm?\nStay away from there for now."])
        ShowText([""])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["185"])
    ShowTextAttributes(["radio_fc1", 0, 0, 2])
    ShowText(["\\n<Radio>"])
    ShowText(["Administrator's... Tower..."])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["\"Administrator's Tower\"... It's the same name as in that destroyed world..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    ConditionalBranch([1, 1141, 0, 4, 2])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Wait, we haven't gathered enough information. We want some workable intel to decide what to do going forward."])
      ShowText([""])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Try heading to that foul cathedral. High-ranking officials there should have some good secrets to spill."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 193, 261, 201, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    ConditionalBranch([1, 1141, 0, 4, 2])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Wait, we haven't gathered enough information. We want some workable intel to decide what to do going forward."])
      ShowText([""])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Try heading to that foul cathedral. High-ranking officials there should have some good secrets to spill."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 193, 261, 201, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([1, 1141, 0, 4, 2])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Wait, we haven't gathered enough information. We want some workable intel to decide what to do going forward."])
      ShowText([""])
      ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["Try heading to that foul cathedral. High-ranking officials there should have some good secrets to spill."])
      ShowText([""])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
      Empty([])

    Else([])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 193, 261, 201, 2, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["You must be pilgrims. By all means, enter the Esta Cathedral."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["66"])
    ShowTextAttributes(["vgirl_fc1", 2, 0, 2])
    ShowText(["\\n<Vanilla>"])
    ShowText(["Do we really have to go in..."])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sophia>"])
    ShowText(["Oh, what a wonderful church this is..."])
    ExitEventProcessing([])
    Label(["201"])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["This church is way too big, it looks horrendous."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["This world has no discrimination nor poverty. All citizens are equal and blessed with fortune..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["You all should be thankful to Lady Ilias too..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 0, 0, 2])
    ShowText(["\\n<Eva>"])
    ShowText(["No one's thanking her, baldy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["I do not listen to your complaints."])
    ExitEventProcessing([])
    Label(["531"])
    ShowTextAttributes(["saniria_fc2", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>"])
    ShowText(["Several countries have insisted on the complete annihilation of discrimination and poverty before. And to do so, they also completely annihilated citizen freedom."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["The port seems to be rather noisy right now. Did something happen?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Young Man>"])
    ShowText(["Well, we should be fine leaving it to the angels. Us citizens have no need to worry about anything."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["15"])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Is this what everyone here's like? This is depraved!"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["814"])
    ShowTextAttributes(["daimeikai_fc1", 1, 0, 2])
    ShowText(["\\n<Daimyokai>"])
    ShowText(["They're just tools that do whatever the angels say...\nDullards, the lot of them."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 40
Name = "聖堂扉"

  Page 0
    PlaySE(["RPG::SE(@name=\"Open3\", @pitch=80, @volume=80)"])
    SetMoveRoute([40, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[10])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=42, @parameters=[0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[10])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=42, @parameters=[0])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 486, 72, 46, 0, 0])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["We've just finished construction to extend our bridge for monitoring the Tartarus, and the apoptosis waste no time invading."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["It seems the Dominion's being wary of erosion by chaos, too."])
    ExitEventProcessing([])
    Label(["217"])
    ShowTextAttributes(["zinitauros_fc1", 0, 0, 2])
    ShowText(["\\n<Taura>"])
    ShowText(["I'm more interested in how they constructed it. How did they get it to be so stable despite hanging in the air- no, that'll have to wait until later."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Comment(["<Extile:pick_up,1565>"])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Comment(["<Extile:pick_up,1565>"])
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["So the Apocalypse has finally begun..."])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["First, apoptosis soldiers flood in from the Tartarus. They predict the disruption of spacetime."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Then, an army of monsters led by the Dark Goddess invades our world. The Apocalypse, the final war between light and dark, begins."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["A war so fierce as to burn this world to cinders... I can't wait."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["395"])
    ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
    ShowText(["\\n<Lilith>"])
    ShowText(["Before any big army invades, we're infiltrating behind the scenes. I doubt this angel ever expected that."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["We still can't reach Heaven's Gate... Was she killed...?"])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["53"])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Let's keep what we did to her a secret..."])
    ExitEventProcessing([])
    Label(["382"])
    ShowTextAttributes(["morrigan_fc1", 0, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Hah! We already-"])
    ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Be quiet, Morrigan..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Oh, pilgrims... You've come during a difficult time."])
    ShowText([""])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Leave this city at... no, maintaining quarantine is more important. Hide in the cathedral, you'll be safe there."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["122"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Sophia>"])
    ShowText(["The church remains a sturdy foundation for anxious hearts and minds in any worlds, I see. I'm relieved..."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["123"])
    ShowTextAttributes(["sisccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Christie>"])
    ShowText(["So they've fortified the church into a defensive structure, here."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["It seems things have gotten complicated. I wonder if word of this has reached the governor yet..."])
    ShowText([""])
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Is the apoptosis attack over with just that one wave? I was expecting a much larger force to flood in..."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["So this town was preparing for an apoptosis attack in advance. This wouldn't be a possibility unless this world is also facing heavy erosion from chaos..."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["I wonder why they built a city in such a dangerous area. This place is pretty new, isn't it...?"])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["The angels are running in and out of town a lot, did something happen?"])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["Was there a huge sky whale again? We got a 50-meter one last time, everyone started panicking."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["202"])
    ShowTextAttributes(["bonny_fc1", 1, 0, 2])
    ShowText(["\\n<Bonnie>"])
    ShowText(["I'd love to see a whale that big..."])
    ExitEventProcessing([])
    Label(["348"])
    ShowTextAttributes(["kyoryuu_fc1", 0, 0, 2])
    ShowText(["\\n<Giga>"])
    ShowText(["Could it be even larger than me?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen tradesman>"])
    ShowText(["To think someone like me would be chosen as a first-class citizen... I'm so glad my dad taught me landscape gardening."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen tradesman>"])
    ShowText(["People with specialized skills or artistic talent get prioritized here. Here, art is the path to salvation."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["Yup, the arts are always important♪"])
    ExitEventProcessing([])
    Label(["181"])
    ShowTextAttributes(["gaistvine_fc1", 0, 0, 2])
    ShowText(["\\n<Lisa>"])
    ShowText(["So the arts get the recognition they deserve here?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Tradesman>"])
    ShowText(["........."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The tradesman is working silently and precisely..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["208"])
    ShowTextAttributes(["alraune_fc1", 2, 0, 2])
    ShowText(["\\n<Flora>"])
    ShowText(["Ufufu, make sure to leave that tree looking fabulous...♪"])
    ExitEventProcessing([])
    Label(["289"])
    ShowTextAttributes(["maidscyulla_fc1", 1, 0, 2])
    ShowText(["\\n<Ran>"])
    ShowText(["Oh, he's quite skilled... I'd want to hire him for our mansion, in fact."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["This town is where those chosen from other worlds live. I lived in Rubiana in the past, but after being chosen I came here."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["394"])
    ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
    ShowText(["\\n<Astaroth>"])
    ShowText(["Esta and Rubiana... Both of those towns had mass disappearances in your world."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["I have a beautiful wife and child, and my work feels worth doing each day... What a wonderful life this is."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["I hope these days last forever..."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["163"])
    ShowTextAttributes(["lily_fc1", 5, 0, 2])
    ShowText(["\\n<Lily>"])
    ShowText(["He's so happy... I'm jealous."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Kid>"])
    ShowText(["Tomorrow I get to play with Mary next door. We're gonna go sky fishing at the port!"])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["62"])
    ShowTextAttributes(["gob_fc1", 3, 0, 2])
    ShowText(["\\n<Gob>"])
    ShowText(["I want to go fishing too... but we don't have time for that."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["118"])
    ShowTextAttributes(["meia_fc1", 2, 0, 2])
    ShowText(["\\n<Meia>"])
    ShowText(["Oh, but you're a big catch for me..."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't; if you get arrested, our cover's blown."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't; if you get arrested, our cover's blown."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 5, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Don't; if you get arrested, our cover's blown."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["Sky fish! I'd love to fish those up!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Want to visit Grand Noah later? We live this close, but we haven't visited the colosseum yet."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Woman>"])
    ShowText(["The colosseum, hm... Rather than those barbaric fights, I'd rather have a peaceful pilgrimage."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Huh, so a colosseum exists in this world, too...\nI'd have thought it would be one of the first things Ilias struck down."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>"])
    ShowText(["I would love to tour the area...\n...No, it's for tactical reasons, I assure you."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["316"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freya>"])
    ShowText(["Oh, that is interesting...\n...Actually no. Nope. Don't care."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Old Man>"])
    ShowText(["Want to visit Grand Noah later? We live this close, but we haven't visited the colosseum yet."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen old woman>"])
    ShowText(["The colosseum, hm... Rather than those barbaric fights, I'd rather have a peaceful pilgrimage."])
    ShowText([""])
    ShowTextAttributes(["alice_fc1", 0, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Huh, so a colosseum exists in this world, too...\nI'd have thought it would be one of the first things Ilias struck down."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["533"])
    ShowTextAttributes(["grandnoa_fc1", 0, 0, 2])
    ShowText(["\\n<Queen of Grand Noah>"])
    ShowText(["I would love to tour the area...\n...No, it's for tactical reasons, I assure you."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["316"])
    ShowTextAttributes(["queenelf_fc1", 0, 0, 2])
    ShowText(["\\n<Freyja>"])
    ShowText(["Oh, that is interesting...\n...Actually no. Nope. Don't care."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["I'm scared of the Tartarus in the middle of the city... I'm sure the angels will protect us, though."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["The people here are great at giving up on things as soon as problems crop up. Just like how Ilias has always done..."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["360"])
    ShowTextAttributes(["valkyrie_fc1", 0, 0, 2])
    ShowText(["\\n<Valkyrie>"])
    ShowText(["Angels have their limits, too..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["The angels seem to be busy with some problem...\nShould I ask for instructions? Hm, but if I did that..."])
    ShowText([""])
    Label(["204"])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>"])
    ShowText(["Whenever you aren't sure what to do, ask your superiors for guidance. That's the iron rule of work on a ship."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["This city is a paradise where only the highest class of citizens live. That you are here is proof from the Goddess as to the purity of your hearts."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["19"])
    ShowTextAttributes(["arumaeruma_fc2", 3, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["I'd rather you not jump to conclusions about me, thank you."])
    ExitEventProcessing([])
    Label(["45"])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["What value is there in any proof from the Goddess?"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["North of the city is a spring with a water spirit. Supposedly there's an underground cave dungeon extending from there..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Priest>"])
    ShowText(["Naturally, the water spirit is under Goddess Ilias' control, so there's no need to worry about it attacking the city."])
    ShowText([""])
    ConditionalBranch([1, 1141, 0, 4, 1])
      ConditionalBranch([1, 1141, 0, 5, 2])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["So Undine's Spring exists in this world, too... But it's controlled by Ilias? How does that work?"])
        ShowText([""])
        ConditionalBranch([4, 14, 0])
          ShowTextAttributes(["undine_fc1", 0, 0, 2])
          ShowText(["\\n<Undine>"])
          ShowText(["I'm curious as to what kind of place it is..."])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["Everything should be left to the Goddess to control. Time you spend worrying is a waste of your life."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["41"])
    ShowTextAttributes(["stein_fc2", 0, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["If society were to only worry about what are wastes of time, scientific discoveries would never happen."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["529"])
    ShowTextAttributes(["sara_fc1", 4, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["That's just letting other people live your life. Life is fun, even when you're struggling."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["530"])
    ShowTextAttributes(["sara_fc4", 0, 0, 2])
    ShowText(["\\n<Sara>"])
    ShowText(["What a boring life... Think it would be more meaningful to feed a succubus instead?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["536"])
    ShowTextAttributes(["serene_fc1", 3, 0, 2])
    ShowText(["\\n<Selene>"])
    ShowText(["What a pitiful individual..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["I wanted to become a designer, but they decided I'll be a florist instead."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["111"])
    ShowTextAttributes(["suika_fc1", 2, 0, 2])
    ShowText(["\\n<Melon>"])
    ShowText(["A florist is a wonderful job, but if there's something else you want to do more, why not try that?"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["241"])
    ShowTextAttributes(["a_emp_fc1", 0, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["I wouldn't advise that... Flowers are evil."])
    ExitEventProcessing([])
    Label(["242"])
    ShowTextAttributes(["a_emp_fc1", 3, 0, 2])
    ShowText(["\\n<Priestess>"])
    ShowText(["I wouldn't advise that... Flowers are evil."])
    ExitEventProcessing([])
    Label(["340"])
    ShowTextAttributes(["queenvampire_fc1", 2, 0, 2])
    ShowText(["\\n<Fatima>"])
    ShowText(["There's no greater folly than blindly following the path laid out for you by others."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Woman>"])
    ShowText(["Working as anything other than your chosen job is just societal waste. Those wastes lead to negligence, which leads to the whole society falling into depravity."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["96"])
    ShowTextAttributes(["delh_b_fc1", 0, 0, 2])
    ShowText(["\\n<Marion>"])
    ShowText(["Is depravity really so bad?"])
    ExitEventProcessing([])
    Label(["233"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Having leeway in a society is what allows for societal developments. Calling that leeway a waste is to abandon the idea of societal improvement at all..."])
    ShowText([""])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["It may be that those running the government don't want societal improvements."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["391"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Having leeway in a society is what allows for societal developments. Calling that leeway a waste is to abandon the idea of societal improvement at all..."])
    ShowText([""])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["It may be that those running the government don't want societal improvements."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Hm? Pilgrims?\nYou're in the way, please stay indoors for the time being."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["143"])
    ShowTextAttributes(["eva_fc1", 2, 0, 2])
    ShowText(["\\n<Eva>"])
    ShowText(["I don't like your attitude! Now I'm not going indoors at all!"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["203"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["She seems rather arrogant about it, but it's good that they're putting the citizens' safety first."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["This is the town for first-class citizens. Here there is no inequality, no discrimination, no differences at all..."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["But east of Grand Noah has a lot of slums for second-class citizens. I bet there's loads of discrimination and corruption there..."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Is that not discrimination in and of itself?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["You understand nothing. You bigot! May Goddess Ilias strike you down where you stand."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["56"])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["This place is scary..."])
    ExitEventProcessing([])
    Label(["413"])
    ShowTextAttributes(["kurodanuki_fc1", 2, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["Well that's some stupid logic... Maybe I should play a trick on him."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Dog>"])
    ShowText(["Arf! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["I sense a touch of virtue..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Girl>"])
    ShowText(["Yay, yay!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["525"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["It seems kids innocently play around the same way in every world."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["It seems there was an incident over by the port. Even the higher-ranking Lady Ranael was seen over there."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Man>"])
    ShowText(["Those who checked it out say they saw horrifying monsters emerge... Did monstrosities somehow emerge from the Tartarus?"])
    ShowText([""])
    Label(["430"])
    ShowTextAttributes(["persephone_fc1", 0, 0, 2])
    ShowText(["\\n<Persephone>"])
    ShowText(["Did those monsters have... this face!?"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["This person isn't seeing us as anything but pilgrims."])
    ExitEventProcessing([])
    Label(["431"])
    ShowTextAttributes(["trilobite_fc1", 0, 0, 2])
    ShowText(["\\n<Trilobite>"])
    ShowText(["Well, he's not wrong..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    CallCommonEvent([387])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Chosen Poet>"])
    ShowText(["I'm writing a poem praising the Goddess. All arts exist as offerings to the Goddess above."])
    ShowText([""])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 3, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["My songs are for all my fans~♪\nI hope even people who aren't my fans can enjoy my songs too☆"])
    ShowText([""])
    ExitEventProcessing([])
    Label(["181"])
    ShowTextAttributes(["gaistvine_fc1", 1, 0, 2])
    ShowText(["\\n<Lisa>"])
    ShowText(["It doesn't seem you have any right to talk about the arts..."])
    ExitEventProcessing([])
    Label(["233"])
    ShowTextAttributes(["mefist_fc1", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Our world used to be like that, too. With the loss of the Goddess following the Great Disaster, the arts entered a golden age."])
    ShowText([""])
    ExitEventProcessing([])
    Label(["391"])
    ShowTextAttributes(["mefist_fc2", 0, 0, 2])
    ShowText(["\\n<Mephisto>"])
    ShowText(["Our world used to be like that, too. With the loss of the Goddess following the Great Disaster, the arts entered a golden age."])
    ShowText([""])
    ExitEventProcessing([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2101, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2722, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
